References
DXHR
This entire project would not be possible without these projects. The Blender tools gave me a starting point since I already knew Python, and the decompilation was a fantastic reference for understanding the DRM and section file structure.
The source code for this one was great for understanding how reading bigfiles worked.
ID codes for (most of the) items in the base game from Grognougnou
ID codes for the stock of the merchants from Grognougnou