Replacing Textures

TODO: Instructions are WIP

  • Extract the model and textures using the DRM to GLTF exporter

  • Replace the textures with your own, make sure to keep the same file names

Replacement textures:

  • Use the same compression as the original texture

  • Dimensions don’t have to be the same

  • In GIMP, make sure to use “Generate Mipmaps”

  • Save as DDS

  • Calculate the file hash of the DRM that you want to replace. You can use this one from the cdcEngine Research page, just enter the filename (with the pc-w prefix), make sure that the folders are backslashes

  • Run the texture replacement script (TODO: finalize the script)

Notes:

  • you are not restricted to the original size and dimensions of the image

  • not yet tested on non-DXT1 textures